<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Indedependent Game Studio]]></title><description><![CDATA[Spel som förenar digitalt och fysiskt]]></description><link>https://www.bellockstudios.com/blog</link><generator>RSS for Node</generator><lastBuildDate>Sat, 05 Sep 2026 14:29:42 GMT</lastBuildDate><atom:link href="https://www.bellockstudios.com/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[THE BEGINNING OF BELLOCK STUDIOS]]></title><description><![CDATA[Bellock Studios started with a simple ambition: to create games with an identity of their own. We are an independent game studio built around the combination of creativity, technical craft and thoughtful design. Right now, we are a small team, which means almost every part of building the studio happens side by side — developing games, shaping our visual identity, building our website and figuring out how we want Bellock to grow. And in many ways, that is exactly where we want to be. Being...]]></description><link>https://www.bellockstudios.com/post/the-beginning-of-bellock-studios</link><guid isPermaLink="false">6a81a62ca7a7d1a936d720fa</guid><pubDate>Sun, 16 Aug 2026 11:59:46 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/05390c_fc3d0d3506534e52b5041493424b0362~mv2.png/v1/fit/w_1000,h_768,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>support347870</dc:creator></item><item><title><![CDATA[Digital Worlds, Physical Tables]]></title><description><![CDATA[At Bellock Studios, games are at the center of everything we want to create. But we don't necessarily believe games have to stay on a screen. Our main focus is digital games, beginning with PC. Digital worlds give us incredible freedom to create atmosphere, mechanics and experiences that respond directly to the player. But physical games offer something completely different. A board game puts the experience directly between the players. The rules become tangible. Pieces move across a real...]]></description><link>https://www.bellockstudios.com/post/digital-worlds-physical-tables</link><guid isPermaLink="false">6a81a05f8352f78567ed99d1</guid><pubDate>Sun, 16 Aug 2026 11:36:25 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/05390c_63551383224e48bbb2765c9195baeabf~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>support347870</dc:creator></item><item><title><![CDATA[Building Our First World — Endless Mortal]]></title><description><![CDATA[Every studio has to start somewhere. For Bellock Studios, that beginning is Endless Mortal. Our first game is currently in development, and with it, we are not only building a game — we are discovering what it means to create something as Bellock Studios. Endless Mortal is a dark fantasy adventure built around exploration, mystery and the traces of a life that came before. Death is not the end of the story. It is where the journey begins. As development continues, our focus is on finding the...]]></description><link>https://www.bellockstudios.com/post/building-our-first-world-endless-mortal</link><guid isPermaLink="false">6a819ecc40f3daf10ba4ea1b</guid><pubDate>Sun, 16 Aug 2026 11:34:03 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/05390c_593d35b291d34e618fae3c5de2931678~mv2.png/v1/fit/w_1000,h_941,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>support347870</dc:creator></item></channel></rss>